َAli Momeni; Mosoud Kousari
Abstract
This study aim is critical discourse analysis of representation discourse confrontation of "Damascus Time" movie. This movie has been produced with "OWJ Media” organization financial support. So, this movie has been produced with State-ownership and based on its favorable discourses. The Islamic ...
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This study aim is critical discourse analysis of representation discourse confrontation of "Damascus Time" movie. This movie has been produced with "OWJ Media” organization financial support. So, this movie has been produced with State-ownership and based on its favorable discourses. The Islamic Republic of Iran fought ISIS in the Syrian war for political, cultural, and social reasons. This movie represented Iranian pilots’ activities in Syria and their fight against ISIS. In this study, this movie was analyzed based on Theo van Leeuwen's critical discourse analysis method. results Show that this movie represents actors in the ISIS and non-ISIS poles. So, ISIS are fundamentalist, absolutist, big-bodied, fierce, and savage and non-ISIS are Civilized, fit body and normal. The discourse polarization of this movie is in accordance with the desired polarization of power in Iran. In other words, we see Foucault's "Panopticism" of power to spread the beliefs and discourse sought to build the nation's approval. In addition, both poles have Prototypes of each other; ISIS call other, religion and God enemies and in contrast non-ISIS, all ISIS call irrational and savage.
Masoud Kosari; Masoomeh Shams
Abstract
The aim of this study was to investigate the manifestations and consequences of party themes in celebrities' performance in "Iranian Dinner 2" as a celebrity-centered reality-based program in the field of lifestyle. Reality programs that claim to portray the realities of celebrities' lives arouse people's ...
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The aim of this study was to investigate the manifestations and consequences of party themes in celebrities' performance in "Iranian Dinner 2" as a celebrity-centered reality-based program in the field of lifestyle. Reality programs that claim to portray the realities of celebrities' lives arouse people's curiosity about it and help to spread the culture of celebrities in society. Our theoretical foundations were based on lifestyle theories and the method is a combination of qualitative and quantitative content analysis. Findings show that the selected themes are manifested by the host celebrity in the form of 13 main components: clothing, hairstyle and make-up, jewelry and ornamentation, objects, space / place / decoration, gifts, food and drink, topic of conversation, subject of show, entertainment, behavior, music, and audio ,video effects. The three themes of Qajar women, the sixties and Primary school children have emerged in the most components, and the two components of clothing and the topic of conversation have been influenced by the theme in most cases. Rather concrete or socio-culturally salient themes manifested in more components than abstract ones. The female celebrities showed more commitment and adherence to the themes. The consequences of themes include 1) creating entertainment and attractiveness (due to diversity and creating dramatic situations), 2) inducing consumerism, 3) advertising a certain type of lifestyle (promoting values related to the theme and promoting the concept of "theme" in Iranian gatherings), 4) introducing different cultures and subcultures, and 5) providing platform for everyday conversation among the audiences.
masoud kosari; masoum aghazadeh; Seyed Mohammad Ali Seyed Hosseini
Abstract
Today, computer games have become one of the most popular Entertainments in the world; A recreation that fascinate many people for hours beyond the real world and transforms the inaccessible hopes of each one into a virtual world. This kind of leisure time, considering its consequences, can be considered. ...
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Today, computer games have become one of the most popular Entertainments in the world; A recreation that fascinate many people for hours beyond the real world and transforms the inaccessible hopes of each one into a virtual world. This kind of leisure time, considering its consequences, can be considered. This matter has attracted the attention of researchers in this field to the amount of game consumption, especially among the children and adolescents categories, and their attitude towards computer games. That this article has investigated different aspects of this topic. This study has been carried out among 7 to 40 years old people using multi-stage sampling method. The findings indicate that 79.6% of the people are familiar with computer games and video games, and 54.5% of them play games. Among the various genres, sports games, action and war have been the favorite games of the players. Overall, 13.4% of the total sample players had positive attitude toward games, 68.8% of the middle and 17.8% of them had negative attitude towards computer games. ..
Masoud kousari; Amirali Tafreshi
Abstract
The growing popularity of satellite channels among Iranian audiences has doubled the necessity of studying the content of these channels. In this regard, few studies have examined satellite channels for kids and the content they offer. The growing popularity of satellite channels among Iranian audiences ...
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The growing popularity of satellite channels among Iranian audiences has doubled the necessity of studying the content of these channels. In this regard, few studies have examined satellite channels for kids and the content they offer. The growing popularity of satellite channels among Iranian audiences has increased the necessity of studying the content of these channels- In particular, the children channels which has been barely researched. Regarding this matter, Gem Junior Channel as the most famous satellite channel for broadcasting child’s programs in Persian Language was selected for studying discursive order of desirable feminine identity- as it is the area of dispute among many discourses for setting their meanings in that discursive order. By using analytical capabilities of Laclau and Mouffe's discourse theory three Gem Junior programs (Barbie: Life in the Dream house, Sky Dancers and Scooby-Doo! Mystery Incorporated) were studied. In the Barbie animation "Beauty and attractiveness" was recognized as central signifier and discursive signifier of "sociability" was recognized as central signifier in two other programs. As a general conclusion of studying the discourse of this channel, "sociability" turned out to be the central signifier of the discursive order of feminine identity in the studied programs. This is while other peripheral signifiers such as “individualism”, “inter-sexual relations” (free, non-official and friendship-based relationships), Ethical, beauty and attraction (by this definition: free, half nude and body-revealing dresses) and … constitute the discursive system of the network within discursive order of feminine identity. this discourse imagine some others for itself were mostly represented in the form of , unethical, wicked and evil, and inhumane identities and due to absolute Reprehensible of these signifiers, other less evident signifiers such as unsociability, unemotional and etc joined with them. In fact. These discursive bonds are making main Conflict areas in discourse of Gem junior channel.
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Volume 9, Issue 1 , May 2007, , Pages 139-170
Abstract
This article investigates relative influence of new technologies of communication and information in general, and internet specifically, on development of society. To recognize internet influences on development, especially social development, first it is required to obtain the reasonable recognition ...
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This article investigates relative influence of new technologies of communication and information in general, and internet specifically, on development of society. To recognize internet influences on development, especially social development, first it is required to obtain the reasonable recognition of internet and its capabilities. This paper is an effort to investigate and discuss the influences of internet- as one of the effective technologies in development of society- on some indexes such as earnings and poverty, education, health, and access to equal opportunities.